Faction War
Faction War is the main weekly PvP event in Season 2. It pits grouped servers into two factions (Rebels vs. Gendarmerie) in a special event map with temporary objectives. Cities are not permanently lost or captured—control resets after the event ends.
📅 Event Basics
- Happens weekly, starting Saturday
- Alliances are matched against each other by power
- Includes multiple objectives (cities, towers, soil points)
- Lasts several hours, usually split across time blocks
🎯 Main Goals
- Capture key objectives for points
- Defend your cities and outposts
- Deny Rare Soil income to enemy alliances
- Farm PvP for Arms Race and Honor Points
🛠️ Preparation
Before the event:
- Assign rally leaders
- Prepare buffs: Profession, Furnace, Hero, Recon
- Fuel Furnace and Overdrive for cold zones
- Prepare hospitals and healing speedups
- Ensure all players are in PvP specs
⚔️ Fighting Strategy
- Focus on rotating rally leads to avoid cooldown locks
- Defend using zones + towers
- Scout ahead — most PvP is determined before the fight starts
- Time your buffs: overlapping reduces impact
- Always have a backup rally lead ready
🧭 Objectives
Type | Notes |
---|---|
Major Cities | High points, high risk |
Towers | Good for recon buffs, PvP visibility |
Soil Points | Passive points, often less defended |
PvP Farming | Easy points from unbuffed enemies |
Control zones and tower paths often matter more than pure strength.
These objectives exist only inside the Faction War instance. Captures do not affect your home server’s map state.
🧠 Notes by Player Type
F2P:
- Join PvP and rally support
- Avoid solo marches
- Time buffs with alliance leads for max value
Light Spender:
- Use Honor and PvP points for daily upgrades
- Lead smaller skirmishes if experienced
- Swap drone and chip setups for defense
Whale:
- Anchor main objectives
- Lead multi-round city battles
- Monitor buffs + cooldowns across the alliance
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